Scott Bounds

Senior Unreal Engine programmer, available for contract

I build every layer of a game, from gameplay and UI to backend, servers, and the pipelines that ship the builds.

Parts list

ItemPartShipped on
1

Gameplay and systems

Core loops, input, interaction, multiplayer replication, UMG and Common UI, behavior-tree AI, level streaming, seamless transitions, VR, and performance optimization.

2

Backend and web

APIs, microservices, and the databases behind them, accounts and payments, player portals, internal tools, and the game-side adapters that keep state in sync.

3

Platform integration

SDK integration, ownership and DLC unlocks, achievements and leaderboards, store pages, and getting a build through storefront submission.

4

Interactive experiences and installations

Guest-facing interfaces and interaction, external hardware, pixel streaming, and show control integration for location-based and brand experiences.

5

DevOps and build engineering

Perforce administration, custom engine builds and version upgrades, CI/CD from commit to playable, patchers and launchers, asset pipelines and authoring tools, dedicated server builds, hosting and orchestration.

Shipped work

Warped Universe

Free-to-play sci-fi PvE looter shooter, in Early Access on Steam and the Epic Games Store.

Sheet1/24
Layers
UE5, Gameplay, UI, Engine, Multiplayer, Backend, Platform, CI/CD, DevOps
For
Warped Games
Year
2026

The Operative

Episodic interactive spy thriller played through AI-powered phone calls, texts, and video.

Sheet2/24
Layers
UE5, Engine, Audio, Pixel Streaming
For
Operative Games
Year
2026

F1 X: Formula One Experience

Interactive Formula 1 exhibition at Grand Prix Plaza in Las Vegas, opened in 2025.

Sheet3/24
Layers
UE5, Gameplay, Networking, Hardware
For
Formula One, via Bolder Games
Year
2025

Virballs

Action-adventure platformer where players fuse elemental creatures into hybrid weapons, on Steam.

Sheet4/24
Layers
UE5, Gameplay, Engine, Platform
For
Bolder Games, Chimera Studios
Year
2025

STARL Metaverse Project / Warp Nexus

Space-themed online world on Unreal Engine 5, with a real-time economy and an MMO space flight game.

Sheet5/24
Layers
UE5, Gameplay, UI, Engine, Multiplayer, Backend, CI/CD, DevOps
For
STARL, via Wyrmbyte
Year
2023

D3-O9 Virtual Assistant Droid

Conversational droid that guests could talk to from every cabin of Disney's Star Wars Galactic Starcruiser.

Sheet6/24
Layers
UE4, Animation, Backend, Pixel Streaming
For
Disney Imagineering, via Bolder Games
Year
2022

Deep Space Scoundrel

Rogue-like space adventure built on classic arcade mechanics, launched in Early Access on Steam.

Sheet7/24
Layers
UE5, Gameplay, UI, Platform
For
Bolder Games
Year
2023

Ashes of Oahu

Open world post-apocalyptic RPG shooter set in Hawaii, released on Steam.

Sheet8/24
Layers
UE4, Gameplay, UI, Engine, AI, Tools, CI/CD
For
Wyrmbyte
Year
2019

Lionsgate Entertainment World

Indoor vertical theme park in Zhuhai, China, built around Lionsgate film franchises.

Sheet9/24
Layers
Unity3D, Tools, Networking, DevOps
For
Lionsgate, via Bolder Games
Year
2019

Xbox Elite Controller Series 2 Demo

Fortnite-inspired demo game that put the Xbox Elite Wireless Controller Series 2 in players' hands at its E3 reveal.

Sheet10/24
Layers
UE4, Gameplay, UI, Input
For
Xbox, via Bolder Games
Year
2019

NFL Experience Times Square

Four-floor interactive football attraction in Times Square, from the NFL and Cirque du Soleil.

Sheet11/24
Layers
Unity3D, UI, Input, Backend, Tools
For
NFL, via Bolder Games
Year
2017

DragonWingsVR

VR dragon flying game of speed trials, pin-point landings, and fire-breathing combat, on Steam.

Sheet12/24
Layers
UE4, Gameplay, UI, VR, Platform
For
Wyrmbyte
Year
2016

The Physiology of the Eye

Educational VR experience teaching the anatomy and physiology of the eye, on SteamVR.

Sheet13/24
Layers
Unity3D, Gameplay, UI, VR
For
Intervoke, via Wyrmbyte
Year
2017

Life: Scare Booth

Touring 4D scare booths built for Sony Pictures space thriller Life, filmed for visitors to share.

Sheet14/24
Layers
Unity3D, Video, Platform
For
Sony Pictures, via Bolder Games
Year
2017

Star Citizen

Crowdfunded multiplayer space trading and combat simulation from Cloud Imperium Games.

Sheet15/24
Layers
Tools, Backend
For
Cloud Imperium Games, via Wyrmbyte
Year
2015

Dragons and Titans

Fast paced MOBA where the champions are dragons, launched on the web and later on Steam.

Sheet16/24
Layers
Unity3D, UI, Backend, Web, Platform, CI/CD
For
Wyrmbyte
Year
2014

Epic Dragon Clicker

Fast paced tap RPG with 3D graphics, released for iOS and Android.

Sheet17/24
Layers
Unity3D, Gameplay, UI, Platform
For
Wyrmbyte
Year
2014

Going Nuts!

3D mobile game about flying a squirrel past owls, bad nuts, and TNT, on iOS and Android.

Sheet18/24
Layers
Unity3D, Gameplay, UI, Platform
For
END Games Entertainment
Year
2011

Bounce the Bunny

Physics based mobile puzzle game bouncing a bunny through 60 levels, since delisted.

Sheet19/24
Layers
Unity3D, Gameplay, UI, Platform
For
END Games Entertainment
Year
2011

Vorp!

Arcadey team MOBA set in deep space that ran in the browser, now offline.

Sheet20/24
Layers
Unity3D, Gameplay, Backend, Platform, Web
For
END Games Entertainment
Year
2011

Fortune Online

Browser-based fantasy dungeon crawler MMO from NetDevil, running on a custom Flash engine.

Sheet21/24
Layers
Flash, Gameplay, Audio, Tools
For
NetDevil
Year
2010

LEGO Universe

NetDevil LEGO MMO where players built with bricks and fought the Maelstrom, live from 2010 to 2012.

Sheet22/24
Layers
Web, Backend, Tools
For
NetDevil
Year
2010

Jumpgate: The Reconstruction Initiative

Space flight MMO from NetDevil, run by the studio itself until it shut down in 2012.

Sheet23/24
Layers
Web, Backend, Payments
For
NetDevil
Year
2007

Auto Assault

Post-apocalyptic MMO combining vehicular combat and role-playing, live from 2006 to 2007.

Sheet24/24
Layers
Web, Backend
For
NetDevil
Year
2006

Revision history

  1. G

    2026 - Present

    Your projectAvailable for contract

  2. F

    Jan 2024 - Jun 2026

    Warped GamesSenior Unreal Engine Programmer

    Main Unreal programmer on Warped Universe (UE5, Steam and EGS), making most of the technical calls. Engine, UI, backend, multiplayer, and platform systems across its four modes, on a team of 12.

  3. E

    Jan 2026 - May 2026

    Operative GamesUnreal Engine Programmer (Contract)

    Engine-level Unreal work on the pixel streaming setup behind The Operative, a spy thriller.

  4. D

    Feb 2017 - Apr 2025

    Bolder GamesSenior Programmer (Contract)

    Work-for-hire Unreal and Unity projects for Disney Imagineering, Formula One, Lionsgate, the NFL, Xbox, and Sony Pictures, plus Virballs and Deep Space Scoundrel.

  5. C

    Sep 2021 - Dec 2022Dec 2012 - Sep 2019

    WyrmbyteSenior Programmer

    Shipped Ashes of Oahu, DragonWingsVR, Dragons and Titans, and Epic Dragon Clicker. Returned on contract for the STARL Metaverse Project / Warp Nexus (UE5).

  6. B

    Mar 2011 - Nov 2012

    END Games EntertainmentSenior Programmer

    Shipped mobile and web titles including Vorp!, Bounce the Bunny, and Going Nuts!

  7. A

    Sep 2006 - Mar 2011

    NetDevilWeb Developer → Senior Tools Programmer

    Started as the studio's only web developer building both internal and external facing sites, transitioned to tools and gameplay programmer on Fortune Online.

  8. 0

    Before 2006

    Web development

    An earlier career in web design and development, before games. Full history on LinkedIn.

General notes

  1. Engines. Unreal Engine (UE4, UE5), Unity3D.
  2. Languages. C++, Blueprints, C#, JavaScript, TypeScript.
  3. Gameplay. Gameplay systems, UMG and Common UI, Controllers and input, Encounter and open world, Level streaming, Behavior trees and perception, VR.
  4. Backend & web. REST APIs, .NET, Microservices, SQL and NoSQL databases, Beamable, Accounts and payments, Player portals, Internal tools, Game-side API adapters.
  5. Platform. Steam SDK, Epic Games Store, Achievements and leaderboards.
  6. Multiplayer. Replication, Dedicated server builds, Edgegap, AWS GameLift.
  7. Installations. Hardware integration, TCP and show control, Pixel Streaming, Touchscreen interfaces.
  8. Tools. Unreal editor customizations, Asset pipelines, Authoring tools, Patchers and launchers, Load testing.
  9. DevOps. CI/CD design, TeamCity, Jenkins, AWS, Cloudflare, Docker, Deployment automation, Perforce administration, Custom engine builds and upgrades.
  10. Attribution. Work for Disney Imagineering, Formula One, Lionsgate, the NFL, Xbox, and Sony Pictures was contracted through Bolder Games. Star Citizen work for Cloud Imperium Games was contracted through Wyrmbyte.

Side projects

TinePlayer

Watch together, hear your own soundtrack.

Play any video and send two soundtracks to two audio devices at once: a second language on headphones, the original on speakers, or audio description for whoever needs it.

Stack
Rust, GTK 4, GStreamer
Platforms
Windows, macOS, Linux
Release
v2.0.2
License
MIT
TinePlayer's media page for the film Charge. The first output sends the English soundtrack to the default speakers; the second output sends the English audio description to headphones.

More on GitHub

Need one engineer who can own the whole stack?

Contract work on one system, a rescue mid-production, or the full vertical. Tell me what you're shipping and when.

Released for buildEmail me [email protected]Upwork Hire through UpworkLinkedIn scottboundsCurriculum vitae CV (PDF)
Based inTbilisi, remoteEU afternoons, strong US overlap